The-Cynical-One


























  1. Remember to practice your daily desensitization rituals to harden yourself against enemy atrocities!

  2. walking ballista + mikaeus doesn't go infinite by itself.

  3. Have it kill itself and have a card that procs on creature death. Silliest infinite turned into an engine.

  4. Play this in a proliferation deck, the board will never have a creature grace it’s presence for the rest of all time

  5. Pair this with cards that untap relics and you got probably a 2-3 turn win

  6. We love dunking on tri-slosher users but I’d bump them up a tier or two. Have you ever swung a bucket full of water around? It really sucks! And they do it ALL THE TIME. They’re sleeper builds waiting for you to underestimate them.

  7. They are a good way for distraction/area-denial but what I don't like is that obviously no one's getting fooled by the super jump landing points, once you see 5+ around you, you know it's not a real player.

  8. My only problem with launching yourself with the cannon is it quite easily let’s you access the enemies spawn. If you could, I’d expect the special to be sent behind the enemies somewhere useless and used for the flank rather than the actual special. It’s a cool idea but it also breaks EVERY map.

  9. the funniest part is that you can literally just step a little to the side and still snipe like before they added it 💀💀💀

  10. It makes it harder for the shorter range backlines (splatlings come to mind) to shoot from there but leaves that gap for eliters who have enough range to not care. HOWEVER, if an eliter stands there to snipe the drop-down is free to stand on, but uhh don’t ACTUALLY drop down because you’ll be easily seen again lol

  11. i saw 2 different dynamo rollers using it, i get that the weapon has tacticooler.. but it’s the dynamo. a sniper has 20 years to shoot them in between a single swing. luckily on the opposite team each side and both times the teams lost

  12. It’s probably cause of tacticooler shenanigans. Dynamo is inherently a support weapon that you can suddenly get violent with RP with tacticooler. They’re most likely trying for what they saw ProChara do lol.

  13. I wonder if they’ll have unique explanations. That’s my hope!

  14. What’s your training routine to land a bomb on top of a fish stick pole? Seems rather difficult!

  15. What about Booyah or Ink Strike now? They're way waaaay worse than anything stingray could do.

  16. You know Crab tank meta? Stingray is that, but infinitely worse. You can’t hide behind cover, you can’t outrun it if they’re far away, and god forbid you try to engage the weapon because 9/10 they pop it from the safety of their spawn. The only stingray counter was another stingray. In the comp community the meta boiled down to the most inane meta, in casual you just had to accept that 1-3 of your teammates would die. Triple ink strike and booyah require more skill, take your main weapon out of the fight while being used, and serve a stronger displacement role than an actual killing tool. Stingray splats squiddos with no mercy.

  17. Spawn armor should work like old armor, bleed-through limit of 80, I’d say even buff it to 50.

  18. This looks like it’s spaltoon 3. If it was 2 I probably would have seen my main, Kensa Splattershot

  19. This is a weapon’s doc not a kit doc. Plus it doesn’t have any 3 specials, only all of the 2 ones.

  20. Random Google doc getting shared in a relatively popular subreddit. Yeah I'm not clicking that

  21. Yeah, sry 'bout that. Don't need a click just seeing if anyone knows about a doc including all the weapon ttks, range and stuff. This one was so well made (Even had stuff for how fast you can get turf in terms of points) and I loved it but was heartbroken to see that it's growing out of date. Hoping some other gamer came along to make new one after the stealth changes in between games and the updates rolling in.

  22. I’m here wondering what’s stopping you from playing it like a semi-auto and being 100% accurate

  23. It takes time for the accuracy to recover. To semi-auto it you’d have to be firing hella slow, even for a 52 gal.

  24. People who unironically use Forcecage deserve absolutely no respect.

  25. It wouldn’t be hard, if SOMEONE PUSHED AHEAD OF THE TOWER. The tower is not the spearhead of the push, STOP TREATING IT LIKE THAT!

  26. The new grapple rules are incredibly bad for the grappler. Yeah the grappled is inconvenienced, but the grappler now has the slowed condition which: makes you move half as fast, gives disadvantage on dex saves, and most importantly, gives all incoming attacks advantage. The target you grapple actually gets ADVANTAGE to hit you with attacks!

  27. Had a session where I couldn’t roll above a 10… when dealing with a really sensitive negotiation. Suffice to say I let the party talk, which somehow ended up worse.

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