RalleYTN


























  1. You don't need balancer unless you are crafting things like tier7/8 space elevator parts (in which case the input parts takes minutes to produce and a manifold takes a lot of time to get running)

  2. load balancing is also useful when dealing with radioactive material since it isnt reliant on items piling up. effectively reducing radioactivity in the area.

  3. It is basically making a manifold. And the first (or the last) I just underclock to whatever the rest needs to be. For numbers you can even put calculations. Here i would use e.g. (50/2) and do that to both or if you have e.g. 50 and you need 15 at each, then you can do the following with the 4th one (50-(15x3)) . No needed with these numbers, but interesting when it is later.in the game when you get very weird numbers when using alt recipes.

  4. "And the first (or the last) I just underclock to whatever the rest needs to be"

  5. your graphics dont affect FPS alot. its a factory game. the CPU is the bottleneck.

  6. there is one particular scenario where a horizontal pump is useful.

  7. The consensus seems to be 4 cars to every 1 engine to allow for weight handling.

  8. if you have a perfectly flat elevated train line 8 wagons per 1 engine works perfectly fine and will save you 50% energy on trains.

  9. May I interest you in diluted fuel? 600m³ crude oil (1 pure oil node at 250%) to 1600m³ fuel supports 134 generators (20000MW), no sulfur required.

  10. Can I interest you in turbo blend fuel which only requires 540 oil, 360 sulfur and 240 water to support 160 generators with only 18 refineries for Heavy Oil Residue, 3 refineries for petroleum coke, 3 blenders at 80% for dilluted fuel and 16 blenders for the actual turbo blend fuel (40 machines total).

  11. 30/min is really all you need for the entire game. any more than that is just overkill.

  12. before update 5 you could go into these caves. they will prolly re-work them and closed them off for now.

  13. Not related but did you happen to have the high resolution schematic for your 15/min HMF factory(Satisfatory)? The one I downloaded from your older post is blurry.

  14. I mean you could have commented on that post and Id still have gotten a notification for it. the trick is to click the image on the post so you get a new tab with the proper resolution.

  15. same. apparently everyone is complaining about bugs. but it has been working well for me even tho Im playing heavily modded.

  16. throughput issues. use better busses (if you have the necessary mods for it) or put in some metro/tram/train/monorails in which all should have some overlap with each other to increase the throughput. also dont forget some walkways and bike roads so that cims can get to where they want on foot.

  17. A MAN HAS FALLEN INTO THE RIVER!!!

  18. The solution is to remove the need for cars as best as possible

  19. check the coal nodes nearby. one is partially covered by more terrain brush mistakes.

  20. Religion and science do tend to have issues in real life to be fair

  21. Unless your religion revolves arround achieving godhood through science

  22. Tbh most of the the Mechanicus don't invent at all, since they see it as extremely dangerous and borderline heretical. Instead they want to preserve and hoard all the technology that is there and augment themselves to be more Machine so they can be closer to the OMNISSIAH. And I think there is an anecdote about a Techpriest getting some bipedal walker up and running but he died in the process and the Standard Construction Template (STC) was almost lost, so the knowledge on starting the walkers up is lost forever. And because they're afraid of losing the STC, they don't shut down the walkers. Instead they just kinda leash them and let them run in circles.

  23. cool. but Im not talking about the mechanicus as my knowledge about 40K is extremely limited. I was talking about more general themes.

  24. yes. as far as I know after that situation concludes the interdimensional portal will open on one of your worlds depending on the outcome.

  25. No, this situation is independent of the dimensional portal. This one is researchers from another dimension trying to see what your people are like, they are not a mirror version of your empire. This one just ends with them leaving a note thanking you for being their research subjects.

  26. weird because immediatly after that one I got the dimensional portal on a world that was already fully developed.

  27. Don't they also do less health damage as well? Or am I misremembering?

  28. nope base damage is the same as gene warriors

  29. or species traits. I can recruit both right now so I have the side by side comparison in-game.

  30. No contacts with merchant enclaves yet unfortunately…

  31. both systems are right next to each other and have gateways in them. that basically means the relay is useless because fleets will always use the gateway..... at least that is the only pattern I could think of while it happened in my game.

Leave a Reply

Your email address will not be published. Required fields are marked *

Author: admin