Kalicola


























  1. Ill buy it if you publish on xbox. Id prefer if you couldnt see the road as its being created, also get crazy with jumps, obstacles...kind of with ssx tricky! Add beautiful scenery and thats it! But yeah, looks super promising!

  2. Nice work on the bones, little streamers are a great touch.

  3. Best you can do is follow this channel

  4. First part would be a cool power up. NPC AI brain turns to mush for short amount of time

  5. Because it's modular assets, you only texture one model.

  6. It’s not so much the textures them selves.. It’s more the unwrapping part I despise

  7. The game is looking so polished, it seems like there's a lot of small details that would make the gameplay feel really satisfying. I am sure that whenever it releases it will be met positively.

  8. Thanks man. I hope so. I definitely spend a lot of time on making things feel really nice.. πŸ™‚

  9. Thanks for the answer. I am trying to find a way to create that stylized dust in Niagara without much success for the moment. πŸ˜…

  10. Most of my particles are just small spheres, not a lot to it to be honest

  11. I love how this game is progressing. Keep it up!

  12. This looks fab. What's your guys twitter handle

  13. All info is in the description of this video πŸ™‚

  14. What method did you use for making/calculating damage numbers?

  15. It just displays the incoming damage.. The weapon damage + strength + weapon bonuses (if it has any)… The hard part was the numbers floating upward, I followed a tutorial on that, and tweaked it.

  16. I believe it was this one… The problem is that you end up with the numbers in screenspace… And I think you want them in world space.. Give it a go πŸ™‚

  17. The spaghetti approach has certainly been a good foundation for my game .. I approve of this πŸ‘

  18. Great work on the light and animations.

  19. it's really looking good now, when can we play it?

  20. Thanks man… I don’t know dude.. Not anytime soon πŸ˜•

  21. Geez those animations are so good! Everything feels like it has mass πŸ‘

  22. Nah ngl I love the small spaces it actually makes me want to buy the game rn, it looks like a quirky need for speed take down with crashes and all

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