Civ 6 had a typo where yield was misspelled yeild for a few years that no one noticed. This caused the AI's tile yield priorities to not work and make everyone prioritize faith over everything else.
Automated testing to see if called variables exist and are so simple I (a total novice) can use them. I think it's more embarrassing than understandable.
Extremely interesting (and unfortunate). Has anyone done a trial run with the fix to see if things work better now?
A dev replied and said the fix was in the hotfix already so seems like it would probably have at least some effect
...last time i've saw typos fuck a AI this bad it was on Alien: Colonial Marines...
Civ 6 had a typo where yield was misspelled yeild for a few years that no one noticed. This caused the AI's tile yield priorities to not work and make everyone prioritize faith over everything else.
İt just writes in error log its impossible to miss unless as a developer you dont check the error log
That's crazy (but understandable)
Automated testing to see if called variables exist and are so simple I (a total novice) can use them. I think it's more embarrassing than understandable.
True. The amount of couch experts here is hilarious.
If this was a indie game company of 2 developers who made their first project, yes.
I never knew this game was an indie game lol