ADVICE: Edit typos in 00_defines.txt to fix AI economy, AI garrisons and AI unification plays

  1. A dev replied and said the fix was in the hotfix already so seems like it would probably have at least some effect

  2. Civ 6 had a typo where yield was misspelled yeild for a few years that no one noticed. This caused the AI's tile yield priorities to not work and make everyone prioritize faith over everything else.

  3. İt just writes in error log its impossible to miss unless as a developer you dont check the error log

  4. Automated testing to see if called variables exist and are so simple I (a total novice) can use them. I think it's more embarrassing than understandable.

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Author: admin