I like the ideas behind some of the changes to the designs in 6, but overall would say I prefer the execution of V's designs. Obviously, some of the finer details will improve when we aren't going through the various levels of compression from gameplay footage -> advertising edits -> YouTube, so hopefully some of my more nit-picky gripes will be less prevalent in the final product.
I’m a big fan of IV’s inky visuals and gritty design. From the trailer we got of Chun and Ryu beating each other, it looks like that inky shtick returned
V for Chun. 6 could end up just as good but I'm a little worried about the walk animation, she's too crouching too low and looks like some weird crab walk also the lighting is getting reflected off her face and dress a little weird. Hopefully it gets fixed in time.
I really like chuns new look... except dem thighs... they look like balloons. One leg is bigger than her waist and belly, and it just looks really wrong.
Stylistically from a colour and contrast, V is gorgeous in the cartoony way it is. I want to get my hands on 6 for longer and assess other aspects on release before I judge
The biggest problem with the new designs is visibility. With the SFV design of Ryu, you can clearly see both hands and his (rather large) feet. This is because of those heavily contrasting red gloves and the way his pants stop before the ankle, as well as the mildly cartoonish proportions. On the SF6 design, his hands have gloves that blend into his (Cape? Gi?) and his feet are obscured by longer pants, sandals that blend into the background, and a more grounded stance. Capes in general are also a problem, as the can make it harder to determine a character's stance based on the silhouette, but based on the footage we've seen that problem hasn't been made too bad.
I thought IV looked great until we saw the first look of V and then I realized how much better all of the models and animations were in V. While the leap in quality from V to VI isn't as great as IV to V was, I still love seeing the way the visuals improve with each iteration.
Thank you for bringing this up because I’ve been thinking about it with these two characters particularly since V came out Ryu’s stance is so awkward that it almost looks like his body is turned to the opposite side of where he’s facing. Chun’li’s weight is entirely balanced on the back foot, with a high stance, she’s almost flamingo-ing. 4 and 6 look better tho
Animation is a real issue in this version of 6. Jaime is the only character of the first five we’ve seen that looks good in motion. The rest have that jarring 3d model motion that makes MK hard to watch.
I hate how conservative they made Chun Li in 6.. We want to see them Mewtwo thighs and those shoes suck.. Speaking of shoes, Ryu should never under any circumstances have shoes, even if he goes into a corner store.. It's just weird..
SF4 characters are more colorfull and have more identity . SF5 is an improvement of SF4 with better models. SF6 have better costumes and sick animations but the general graphics are too generic to make the characters stand out for me. Its very hard to choose, the best for me would be sf6 characters in a more cartoonish type of game xD.
Yeah, I remember one YouTuber saying that he's glad that Chun "finally" looks Chinese now and that before she simply looked "white" when I'm like she always looked Chinese to me.
I'm confident enough to say SFV is the best yet, but not brave enough to say that the series peaked here and won't improve anymore, despite all the "alarms" that SF6 is already triggering on fans and players.
6 is just far too generic, realistic and serious. Those characters wouldn't look out of place in Mortal Combat, Killer Instinct or many other fighters. Street Fighter seems to lose more of what makes it unique every release, silly over the top characters in a cartoonish style is/was a hallmark of the series I don't think modern Capcom seems to understand or gives a fuck about.
I agree and disagree about the art style of 6. Like I agree that thiers tinge of basic-ness to 6 design philosophy but I disagree about it looking like MK. I personally think SF6 is more of a look into what the SF characters would like like if TKxSF ever became a reality. Much like TK is essentially hyper realistic art style with some styalization unlike MK where it's literally just hyper realistic graphics with nothing to help it really stand out all that much.
IV I think was great because of the inky comic style, but I hated the models. Everyone looked psychotic, the eyes were bulging, the musculature was so overexaggerated that people looked like sausages. I liked the comic/cartoon styled animations as well, the facial expressions and all.
Headed? How do you know it's not done. One early pictures of Street fighter V came out people were making complaints about Ken then. Capcom knew the complaints but never touched the character model.
I feel like Ryu is the best looking character in 5 in terms of textures. To me, he was one of the few characters that didn't entirely look like they were made of play-doh. I wish they aligned the rest of the roster to match him.
Kinda mixed in how I feel. More realism? Hm its alright I guess. Not blown away, or hyped. But I do like that we're seeing character progression, moving the series forward.
SF6 Chun's head looks too small for her body, or maybe her face looks to small for her head? There's just something really off about it. Also, the lack of large shoulder pads in 6 makes her appear unbalanced and makes her arms feels skinny and weak. Overall, it feels like she has leveled down.
Interesting that both seem to be leaning more forward game to game. wonder if that was a design decision to style the characters as more aggressive. Its quite blatent SFIV - SFV, but more subtle in SF6.
SF6 bodies 4 and 5 easily.SF4 was good 12 years ago but it aged badly. And SF5 looks too much like SF4 but shinier. If you squint you can scarcely tell the difference.
Not sure, something about Chin Li in SF6 just looks off. Like it doesn’t look bad, it just looks off. And personally I do not like the design. I like SFV the best. But I love the overall design of SF6. I hope they can fix chun li.
I think overall 5's character designs werent anything special. but I like that 6 and 5 had some unique design to the game. Really liking the direction they are taking with 6 tbh.
Why does it feel like the world had a nuclear apocalypse between V and VI and only China (Chun Li) and wasn't part OF IT? Looking at Ryu Ken and Akuma.
I hate when light reflect so much on cloth, it's so old gen and unrealistic texture. Chun-li leg feel weird in SF6. Chun-li in SF5 has big leg but it feel realistic, but it's way too much in SF6 and it look weird.
I'll have to go with the design in 6 because I've always hated those boots that Chun has in her base attire, they look terrible. The new footwear in 6 is clean and her outfit overall fits her really well.
SF6 Ryu is a clear winner for me - love the look so much that I may actually use my boy long term for once rather than just a version specific entry point character.
Alpha tbh. Sf4 base roster was kinda bad, as the game progressed I guess they got better at making characters with the MT Framework and they started to step up their game.
You know, it's weird. I've always felt that SF4 looked ugly in still images but looked great in motion. Felt the opposite for SFV - looks great in screenshots, but when I play the game, some things just look a bit off.
personally think alpha chun had best proportions. I have to assume that 6 is an early render, no way can this shit be close to final, the proportions are just way off
5. I think it maintains the unique art style while being much more attractive than IV. VI still has some kinks to work out, Chun-Li's whole body proportions bring a good example.
I think there's still some polishing to be made on 6's models. As it stands right now, I prefer V's models, but after the extra polishing, I'm probably gonna choose 6's.
They both look fine in all versions. SF6 Chun looks closer to her iteration in MvC3, which I don't have a problem with - it's just a different look. I am grateful that they've changed the look of her traditional Chinese dress; I've never liked the look of that dress, especially in these more modern games. The dress they have her wearing in SF6 looks much better & more realistic, imo.
SFV looks best when it comes to just a still image, but whenever it’s in motion, something about it looks cheap to me. It looks like over saturated clay figures being slapped together. Meanwhile, I think SFVI looks fantastic in motion.
The saga of Chun Li's uncertainty on what she should do with her right hand
Came to comment on that…ryu is the same but chun look like she ain’t fcking around this time around…then mvc3 years upped her skills frfr
Alpha
Alpha
Chun in V Ryu in 6
I like the ideas behind some of the changes to the designs in 6, but overall would say I prefer the execution of V's designs. Obviously, some of the finer details will improve when we aren't going through the various levels of compression from gameplay footage -> advertising edits -> YouTube, so hopefully some of my more nit-picky gripes will be less prevalent in the final product.
SF6 Chun LI is way too shiny
Everything looks a bit too shiny, I assume its something that'll get touched up on over time.
It kinda looks like tekken with how shiny it is
Might be hdr content captured. If so, it'll look way to bright in sdr.
Chun looks like two different characters. Her top half doesn't match with her bottom half
only her kicks matter
the lighting in the sf6 screenshots is so fucked its both sad and funny
6 for Ryu and 5 for Chun-Li.
Tekken 7 Xiaoyu pulled off the Qipao/tights combo better than SF6 Chun.
I’m a big fan of IV’s inky visuals and gritty design. From the trailer we got of Chun and Ryu beating each other, it looks like that inky shtick returned
I miss fadc
I hope the paint splashes actually happen in the game.
SFV to me is the perfection of IV's art style.
SF6 characters look too uncanny valley to me but in motion it looks great.
Agreed with this!
I love sf6 models on the males, the best they've ever been but something's off about the females.
I really like her foot size. Have a look how stupidly big Ryu's are across the series, even after the size reduction in 6.
No one going to discuss how VI Chun stance looking real dumb when you pay attention to the legs?
I kinda dislike Chun Li’s new design; the proportions feel REALLY off.
Good post. Agree
I would rather that Homer Simpson model, then to ever return to that awful Clay-Face, big feet, big hands, banana hair Ken art style ever again
SFV looks the best, imo. I like the visuals of 6, but it does kinda remind me of tekken. I’m sure the final version of 6 will look better on screen.
Man, i am so NOT into this realistic look and prefer the anime feel of the game. Blah...
V for Chun. 6 could end up just as good but I'm a little worried about the walk animation, she's too crouching too low and looks like some weird crab walk also the lighting is getting reflected off her face and dress a little weird. Hopefully it gets fixed in time.
Ryus weight looks too far forward in V. His stance in 4 and 6 look much more natural and balanced.
I wouldn't call his 4 stance natural. The upper body is rotated too much.
6 chun has hentai hips like wtf.
The 6 Chun calf looks the most off to me. 4 and 5 have thick but proportional calves. 6 is like a weird growth out of her leg.
I really like chuns new look... except dem thighs... they look like balloons. One leg is bigger than her waist and belly, and it just looks really wrong.
Wtf are hentai lips
Stylistically from a colour and contrast, V is gorgeous in the cartoony way it is. I want to get my hands on 6 for longer and assess other aspects on release before I judge
I just want to say that I love RE engine.
Good to see ryus feet are still as long as his shins.
yeah, even though they are significantly smaller than they used to be.
Street Fighter III
The biggest problem with the new designs is visibility. With the SFV design of Ryu, you can clearly see both hands and his (rather large) feet. This is because of those heavily contrasting red gloves and the way his pants stop before the ankle, as well as the mildly cartoonish proportions. On the SF6 design, his hands have gloves that blend into his (Cape? Gi?) and his feet are obscured by longer pants, sandals that blend into the background, and a more grounded stance. Capes in general are also a problem, as the can make it harder to determine a character's stance based on the silhouette, but based on the footage we've seen that problem hasn't been made too bad.
Bro you didn’t have to write all this. You really didn’t. Just say you like alpha.
Sf3/3S for both to be completely honest...
Alpha will always have the best designs in my opinion
The words “Street Fighter” in IV’s style. It screams more ”street&graffiti” to me.
I dunno but I still think 5 is a hideous game.
Sf6 kinda looks like virtua fighter
V for both I just don’t like the newer designs
Out of these three, SFV (especially with the cel-shading filter), which is just an enhanced version of SFIV's look anyway.
Eh, I feel like that would be a bit too much, I think the realistic art direction was the way to go after 4 and V
Chun looks better in 5
I thought IV looked great until we saw the first look of V and then I realized how much better all of the models and animations were in V. While the leap in quality from V to VI isn't as great as IV to V was, I still love seeing the way the visuals improve with each iteration.
6. Ryu looks good... Chun a little iffy though.
dat sf6 ass though...
Ryu finally got shoes!
Ryu has never looked better.
Thank you for bringing this up because I’ve been thinking about it with these two characters particularly since V came out Ryu’s stance is so awkward that it almost looks like his body is turned to the opposite side of where he’s facing. Chun’li’s weight is entirely balanced on the back foot, with a high stance, she’s almost flamingo-ing. 4 and 6 look better tho
I don't mind 6's designs themselves in fact I think they're pretty awesome I just want super clean animations.
Animation is a real issue in this version of 6. Jaime is the only character of the first five we’ve seen that looks good in motion. The rest have that jarring 3d model motion that makes MK hard to watch.
I'll reserve my judgement for when the game is out and the look is finalized.
I like Ryu in 6, because his feet and hands are more proportional.
I like 6 Ryu and 5 Chun-li
I hate how conservative they made Chun Li in 6.. We want to see them Mewtwo thighs and those shoes suck.. Speaking of shoes, Ryu should never under any circumstances have shoes, even if he goes into a corner store.. It's just weird..
Who is “we”??? I appreciate the conservative older chun. A lot of people do. Not ever female character needs to look sexual lol
While 5 is flawed, it's the best direction for street fighter
I’m really liking Ryu’s beard and cape look
6 for Ryu. I like the somewhat more realistic muscles, stance also looks better.
SFV
SFV for sure.
No 3s?
Am not OP, but I think comparing 3d models with eachother makes more sense than comparing a 3d model to a sprite
SF4 characters are more colorfull and have more identity . SF5 is an improvement of SF4 with better models. SF6 have better costumes and sick animations but the general graphics are too generic to make the characters stand out for me. Its very hard to choose, the best for me would be sf6 characters in a more cartoonish type of game xD.
I prefer SFV Chun the most, sf4 the least.
Who are these lizard people that though Chun looked white?
Yeah, I remember one YouTuber saying that he's glad that Chun "finally" looks Chinese now and that before she simply looked "white" when I'm like she always looked Chinese to me.
My heart will always love IV the most, in terms of model and art style
Same. At least of the 3D ones
V is the perfect realization of the characters. From what I’ve seen, I’m not a fan of the unrealistic, overly thick, small headed, figured in VI.
You just described 4 and 5 characters lol
I'm confident enough to say SFV is the best yet, but not brave enough to say that the series peaked here and won't improve anymore, despite all the "alarms" that SF6 is already triggering on fans and players.
6 is just far too generic, realistic and serious. Those characters wouldn't look out of place in Mortal Combat, Killer Instinct or many other fighters. Street Fighter seems to lose more of what makes it unique every release, silly over the top characters in a cartoonish style is/was a hallmark of the series I don't think modern Capcom seems to understand or gives a fuck about.
Your acting like characters aren't still wacky lmao
I think the crazy color splashes will help offset that. Otherwise I'd agree
I agree and disagree about the art style of 6. Like I agree that thiers tinge of basic-ness to 6 design philosophy but I disagree about it looking like MK. I personally think SF6 is more of a look into what the SF characters would like like if TKxSF ever became a reality. Much like TK is essentially hyper realistic art style with some styalization unlike MK where it's literally just hyper realistic graphics with nothing to help it really stand out all that much.
why does sf6 ryu look like akuma?
6 and it's not even close for me.
IV I think was great because of the inky comic style, but I hated the models. Everyone looked psychotic, the eyes were bulging, the musculature was so overexaggerated that people looked like sausages. I liked the comic/cartoon styled animations as well, the facial expressions and all.
Probably not a good idea to use unfinished shots of 6 and compare them to finished games. Once the game releases we should ask this.
I still like the direction Chun-Li's model is going. It just needs some tuning and polishing. But overall I like where it's headed.
Headed? How do you know it's not done. One early pictures of Street fighter V came out people were making complaints about Ken then. Capcom knew the complaints but never touched the character model.
*Foreheaded
SFV Logo, SFVI Ryu, SFIV Chun
6
I’m not liking the Sandals and beard on Ryu
I feel like Ryu is the best looking character in 5 in terms of textures. To me, he was one of the few characters that didn't entirely look like they were made of play-doh. I wish they aligned the rest of the roster to match him.
Kinda mixed in how I feel. More realism? Hm its alright I guess. Not blown away, or hyped. But I do like that we're seeing character progression, moving the series forward.
I like the logo for 6 and the models from 5.
Not 4 and not alpha. everything else, yes.
Just using Chun Li, Ultra IV.
SF6 Ryu by a mile, they finally changed his design from SF2 and honestly i really like it, dude looks badass as hell.
4 on screenshots but 6 in motion, 6 looks so fluid and the hits looks so meaty and I want it now
3
Alpha!
They seem to stand up straighter each time
6 across the board, though I always liked SFV Ryu.
SFV chun is easily her best 3D look imo. Ryu looks good in V and VI
5
SF6 Chun's head looks too small for her body, or maybe her face looks to small for her head? There's just something really off about it. Also, the lack of large shoulder pads in 6 makes her appear unbalanced and makes her arms feels skinny and weak. Overall, it feels like she has leveled down.
6 > 4 > 5
Honestly. SFV
I love the homage to ryus sensei and chun li looks kinda glossy, it shades the backdrop alot
Interesting that both seem to be leaning more forward game to game. wonder if that was a design decision to style the characters as more aggressive. Its quite blatent SFIV - SFV, but more subtle in SF6.
I like the theme/art style of 5 but I do like the progression and costume changes were seeing with 6.
God I'm glad we're done with IV and V's art style.
SF6 bodies 4 and 5 easily.SF4 was good 12 years ago but it aged badly. And SF5 looks too much like SF4 but shinier. If you squint you can scarcely tell the difference.
I like 6 Ryu and 4 Chun Li, 6 Chun Li's face is really bad and just too different and generic looking now. Looks like a Virtua Fighter in the face
6
Ryu 6, chun 5
Character Design wise i prefer Chun in V and Ryu in 6 !
SF6 for all
From this screenshot SFV looks the best.
SF4's design is timeless
SFV Ryu is the 2nd best looking Ryu ever. 1st will always be the Master, 3rd Strike RYU!
SFV bearded Ryu is still the best looking Ryu imo
Chun li looks a lil dopey in 6, cant quite put my finger on why though
[удалено]
Alpha
The longer I look at Chun Li the worse she appears.
Not sure, something about Chin Li in SF6 just looks off. Like it doesn’t look bad, it just looks off. And personally I do not like the design. I like SFV the best. But I love the overall design of SF6. I hope they can fix chun li.
Honestly? I think I still gotta go w/ 5s graphics
I honestly forgot that beard Ryu was not the default in sfv, it just suits him so well
I think overall 5's character designs werent anything special. but I like that 6 and 5 had some unique design to the game. Really liking the direction they are taking with 6 tbh.
sf6 okay, Capcom? just please fix Ryu's donkey kick and change it back to his good ole one in sf3.
Ryu looks better, Chun Li looks worse.
That stage in SF6 makes everything look terrible.
Thank God they gave Ryu's appearance a bit of personality.
Why does it feel like the world had a nuclear apocalypse between V and VI and only China (Chun Li) and wasn't part OF IT? Looking at Ryu Ken and Akuma.
Personally I think SF5 looks visually better then SF6, at least going by what's been leaked, but we shall see (I can't wait to give SF6 a try)... :)
Chun li pose and proportions look best in SFV.
Chun Li's pants got tighter and tighter, while Ryu's outfit gets more and more ragged
It looks like Luke and Jamie clearly have more polish than Ryu and Chun at the moment. I think those models will improve big time.
I hate when light reflect so much on cloth, it's so old gen and unrealistic texture. Chun-li leg feel weird in SF6. Chun-li in SF5 has big leg but it feel realistic, but it's way too much in SF6 and it look weird.
My favorite out of the three is probably SF5.
The 6 logo should be they same as the graffiti style Capcom logo at the start of the trailer. Still not liking the new logo.
I'll have to go with the design in 6 because I've always hated those boots that Chun has in her base attire, they look terrible. The new footwear in 6 is clean and her outfit overall fits her really well.
sf6 idgaf
6
sf4 looks the most consistent (character designs/animations etc.) which is what i like. they cant figure out the lighting in sf5 and sf6
Definitely not 6
6 ryu has the best design by far
I feel like a lot of what we've seen so far is unfinished, so I'll wait until release to make a decision.
SF6 Ryu is a clear winner for me - love the look so much that I may actually use my boy long term for once rather than just a version specific entry point character.
Alpha tbh. Sf4 base roster was kinda bad, as the game progressed I guess they got better at making characters with the MT Framework and they started to step up their game.
USF4
I'd say V for the characters and IV for the HUD and the K--O!
Sf4 Ryu and Sfv Chun
4 for the men
You know, it's weird. I've always felt that SF4 looked ugly in still images but looked great in motion. Felt the opposite for SFV - looks great in screenshots, but when I play the game, some things just look a bit off.
SF6 Chun really sits in that uncanny valley for me
personally think alpha chun had best proportions. I have to assume that 6 is an early render, no way can this shit be close to final, the proportions are just way off
5. I think it maintains the unique art style while being much more attractive than IV. VI still has some kinks to work out, Chun-Li's whole body proportions bring a good example.
Base models V for now, art style and animations definitely VI
SF6's logo is very well thought.
6
6th.
V all the way.
SF6 looks too realistic to me. If I wanted graphics like that I’d play Tekken or Soul Caliber.
I think there's still some polishing to be made on 6's models. As it stands right now, I prefer V's models, but after the extra polishing, I'm probably gonna choose 6's.
4 / IV no doubt
Do people not think the SF6 designs are sick as fuck? I really like them.
They both look fine in all versions. SF6 Chun looks closer to her iteration in MvC3, which I don't have a problem with - it's just a different look. I am grateful that they've changed the look of her traditional Chinese dress; I've never liked the look of that dress, especially in these more modern games. The dress they have her wearing in SF6 looks much better & more realistic, imo.
SFV looks best when it comes to just a still image, but whenever it’s in motion, something about it looks cheap to me. It looks like over saturated clay figures being slapped together. Meanwhile, I think SFVI looks fantastic in motion.
I don't like that red thing Ryo have
SF6