Ask them what the purpose of forcing players to group for dungeons was in the grand scheme of the design. Some players just like playing solo and I also have zero intentions of ever grouping with anyone outside of my guild. If it's late night and my friends and clanmates are sleeping, why should content like H2/3 Dungeons be gated behind forced group play? It's just going to force players like me to make alt accounts and make my own groups, it's annoying and I'd like to understand why they think this is necessary.
Also, after launch, do they plan on implementing other PvP modes such as Arena or MOBA style battleground (like Wyatt discussed they experimented with during D3's development)?
Will we be able to disable damage numbers in the release game? They create a lot of screen clutter for small screens, and players have asked for this since Alpha
Will you make a payed version of the game so us with limited funds can enjoy the same content as people with unlimited funds? Ie the Awakening and Resonance system.
A few? A few hundred would be better. 1. what the first replies said. 2. How will you keep the market makers from controlling and distorting the prices. 3. Will the higher rifts allow solo. 4. Any plans for findable/free transmogs. 5. Where are the pets! 6. Will you normalize pvp even more than has been reported from beta? 7. Are there any hidden side areas/secret quests to hunt for?(not lairs).
You can't really control the market prices in this. You only get a few sale slots and they take 24 hours before the item you're selling is available to purchase.
will there eventually be class upgrades. like necromancers becoming death knights or something ? ik its a strecth but i just wanted to ask this question
Some of us are not interested in ever touching pvp or the leaderboards. Will there be plenty of content to keep solo players busy even after they've beaten the main story?
If you do a class change, will cosmetic sets like the Horodrim set or any previous battlepass earned/purchased sets follow and be available to the new class?
Will they change it from the beta and make the game Solo if desired? I know there were several parts that forced to play with other people, was curious if they are going to change it so we could solo the entire game if we wanted.
Do you plan to create an Esport championships based on PvP system? Something like 10 teams of 3 players to fight last-man-standing battles like shadows do after killing the immortal boss?
Please ask if the monetization system will impact PvP as well? For example, will the "whales" P2w players that will be investing thousands of dollars into their characters give them the advantage over F2p players in PvP? It's something I have been wanting to know. Imagine those whales in PvP and how insanely overpowered they will be to the point of killing you with one single strike.
Ask them what the purpose of forcing players to group for dungeons was in the grand scheme of the design. Some players just like playing solo and I also have zero intentions of ever grouping with anyone outside of my guild. If it's late night and my friends and clanmates are sleeping, why should content like H2/3 Dungeons be gated behind forced group play? It's just going to force players like me to make alt accounts and make my own groups, it's annoying and I'd like to understand why they think this is necessary.
Yes that sucked you should be able to try solo
This is the one.
Also, assuming changes were made, do they plan on publishing monetization changes since the closed Beta?
Can set pieces also get essence transfer?
This is actually one of the most important things we need to ask / need in the game.
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there will be any changes to legendary gems/crests
I'll they make crests and legendary gems more available to F2P players? Also, what time will game go live on launch day
Will a server list be published before the game's release?
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Cus mmo
Will there be more ways to farm leg gems in the endgame?
Will we be receiving a druid class in Diablo Immortal?
Any plans to cap the crests from shop? Or you guys just want to go down in history as the most p2w game from Blizzard?
I know a lot of people asked this question but I'm very curious if they did changes to the p2w aspect of the game
When are these going to be submitted? And when might we hear the feedback?
They've already been submitted. I should hear back this week, hopefully.
Will NL and Belg app store’s be updated in the future?
YES! We're talking about thousands of players suffering from this. Don't let us down Blizzard!
I second this. Would love some kind of official word about this. This silence is really disrespectful
I’m really hoping the same!
This! Availability in the future or even just a general reason why the game was removed.
Will you remove p2w before launch?
I can answer that for you now.
Also, after launch, do they plan on implementing other PvP modes such as Arena or MOBA style battleground (like Wyatt discussed they experimented with during D3's development)?
They already have a moba mode
Will there be language tags for servers to avoid mess in chat, especially in Europe?
Yes
Will there be a time window to download the game in apple and playstore before servers go live?
Will we be able to disable damage numbers in the release game? They create a lot of screen clutter for small screens, and players have asked for this since Alpha
Is there a vision for expansion-esk updates in the future?
Four plus years and millions of dollars later, I bet their road map is extensive.
This is an obvious yes. Why waste a question on this.
Yeah, why do they use predatory P2W schemes
Cause it’s a mobile game duh
Can we play DI on our MacBooks with the iOS Version through the App Store? ✌️
Yeah, tell us. Why PC support, but no word about release for M1 Macs???
Will you make a payed version of the game so us with limited funds can enjoy the same content as people with unlimited funds? Ie the Awakening and Resonance system.
Could they confirm that they cant confirm that there is or is not a secret cow level in DI ?
A few? A few hundred would be better. 1. what the first replies said. 2. How will you keep the market makers from controlling and distorting the prices. 3. Will the higher rifts allow solo. 4. Any plans for findable/free transmogs. 5. Where are the pets! 6. Will you normalize pvp even more than has been reported from beta? 7. Are there any hidden side areas/secret quests to hunt for?(not lairs).
You can't really control the market prices in this. You only get a few sale slots and they take 24 hours before the item you're selling is available to purchase.
When can we expect to see ingame fishing?
Right after the housing update.
will there eventually be class upgrades. like necromancers becoming death knights or something ? ik its a strecth but i just wanted to ask this question
Some of us are not interested in ever touching pvp or the leaderboards. Will there be plenty of content to keep solo players busy even after they've beaten the main story?
So much to do, go watch Darth's part 2 QnA and then go watch part 1. So much info in those videos.
Have you ever played a diablo game in your life? How much content does D2 have? How about D3? That's what you can expect.
Their favorite Diablo class of all time.
Do they have phones?
Of course they do. Real question is do they have CC?
If you do a class change, will cosmetic sets like the Horodrim set or any previous battlepass earned/purchased sets follow and be available to the new class?
Can we please get the final list of supported controllers for the release build?
Will the Switch Pro Controller be supported at Release?
Are cheat deaths from undying rage and legstone rotatable? Or they proc all together at same time?
Warband questions...
Will we see any new classes close after we launched?
Why did they sell out with pay2win?
They made a deal with the devil oops I mean Diablo
So when will the new requirements for android and iOS will get updated in the stores?
Will there be any changes to the market system or it'll be same as beta?
Will they change it from the beta and make the game Solo if desired? I know there were several parts that forced to play with other people, was curious if they are going to change it so we could solo the entire game if we wanted.
why is the game shit pay to win. and why does the developer lie about it while looking in the camera?
Will 2H weapons be added to the game?
Take my downvote.
Do you plan to create an Esport championships based on PvP system? Something like 10 teams of 3 players to fight last-man-standing battles like shadows do after killing the immortal boss?
What changes have been made to monetization since the last public test?
Will there be pvp ranked arena? Such as 3v3 5v5 1v1 2v2?
Will I be able to play Diablo Immortal on my iPad 4 mini?
Can you ask them which of them
They are definitely cat people sorry
Please ask if the monetization system will impact PvP as well? For example, will the "whales" P2w players that will be investing thousands of dollars into their characters give them the advantage over F2p players in PvP? It's something I have been wanting to know. Imagine those whales in PvP and how insanely overpowered they will be to the point of killing you with one single strike.
If we decide to make more than one character to play at once, will cosmetics and things be account wide?
Will we get a feature to turn off those damage numbers that pop up anytime we attack? I really hate those numbers popping up.
What's up with SEAsia getting access later than the rest of the world?
What will the max guild size be and will there be a way to create a guild in the paid shop?
When will they release a server list?