This is the city i have worked on for half an hour. Is it good? do i need to fix anything?

  1. Perhaps move the industry well away from the residential areas and keep your commercial zones between the residential areas (basically swap the locations of commercial and industrial)

  2. I second this, however make sure that there is plenty of public transport available between residential and industry in the long run, otherwise they will complain more about not enough workers.

  3. I like to put at least 1 cityblock of commercial zone as a buffer between res. and ind. Sometimes no more than just a street corner with 4 corner stores.

  4. I agree with this, the pollution from those plants will make your citizens sick over time. A buffer zone is always good

  5. Yeah I mean residential and industrial uses do sometimes end up next to each other irl but the game doesn't like it. When you unlock healthcare you will have all nearby residents getting sick from pollution.

  6. I think its a little early to ask if it's good, since it looks like you're still working on milestones and early progression! Keep on playing and expanding and if you can manage the various problems that arise then I'd say you're doing a good job.

  7. i just added a library, high school, quays, and am planning to make another district on the other side of the river with a canal, etc

  8. That's a bad combination of industry and residential area. If that industry zone gets more buildings it'll start to pollute the ground and residential area will start seeking medical attention more often or abandon the place entirely.

  9. Once your city gets big enough, try to give the industry more of a exclusive access to the highway so they don't need to go through the residential to get in and out of your city.

  10. Having good connectivity is a must so no caldesacs (roads that end just end) and going into the junctions menu and swap traffic lights for stops signs on main road

  11. Gameplay wise? You should move industry way out of the way of residential, that makes people sick.

  12. Set your budget down to 70%. Don't hurry. Build on demand not ahead. Do not put industry next to Residential. Buffer it with Commercial.

  13. As most people have already mentioned, the industry zone placement is not particularly great. There's limited growth there and there's a lot of pollution (probably noise pollution too, can't remember) and eventually industry traffic will become too much (plus, later on, you'll want to have some railway system to bring goods in and out and you won't have the space for it). If you don't want to start over, there's a couple of other ways to relocate it. The abrupt one would be to de-zone it (expect a drop in finances, population etc when this is done, until the new one is built) or to be more like real life, you could keep it for now, until you build one somewhere else (as you have or through the industries option if you have the DLC) and then either gradually de-zone it or put such policies in place that will force places to shut down

  14. As you progress, you can flatten and remodel, space is tight early in the game so I don't get too caught up in being perfect. Build up some cash reserves first, most cities will end up making money as long as you expand and population increases.

  15. No. Do not put industry in the middle of the city. Industry is best to separate off. It is loud, needs a ton of access to roads, and pollutes. Your residents will hate this.

  16. Another issue is the city is too close to the highway. As your city grows, that little roundabout area will get extremely congested, and traffic will backup to the highway. And you need better access to the upper highway from your residential area. Make a connection from those roads. My suggestion would be to have a 6 lane road that connects both highways and runs through or around the main city area, like a belts line. Then have some 4 lane roads that connect to that, and off the 4 lane roads, make 2 lane residential roads. This will greatly help to manage traffic as the city grows.

  17. It’s objectively bad. I would suggest watching some videos on how to start a city. It’s often the most difficult part of being a beginner at this game.

  18. !?! I didn't see them at first. This might just be the worst place you could put them. Don't build stroads. And place as few intersections as you can on roads (major throughways. Especially in vanilla, where cars will not drive into an occupied intersection. This will cause major traffic issues soon.

  19. Aside from the wrongly located industry, you have intersections that are too close to each other, one entrance to each residential area will clog traffic. I can't seen this ending well when your population starts growing. Not even policies will fix up congestion that is bound to happen.

  20. I would not choose this layout. Might be a traffic problem as you expand, and the pollution from industry will lower land value for residential and commercial when its so close. But at the same time, as someone said, a perfekt layout is boring and the games charm lies in managing problems as they arise, not doing it perfectly from the beginning.

  21. Og its your frist city, then just continue, it will not be your last city. Generally it is advised to put commercial in between industrial and residential due to pollution issues. ✌️

  22. Industry next to residential is a no. Seperate then with highway, whatnots, public transport stations and utilities. Think of where you live and how things are organized. It'll make you appreciate the world around you

  23. Be careful : to many intersections too close from each other will cause traffic issues unless you use the mod TMPE. Cars don't go through an intersection unless they can get through it without stopping, which means that a lot of intersecrions close together will cause the cars to do stop and go each time and at some point that will slow down traffic.

  24. I suggest you link up the ends of your cul-de-sacs / dead end streets. Right now your neighborhoods have only one way in or out.

  25. -industry too close to residential -roundabout too small with too many intersections to gracefully handle traffic -too many residential cul de sacs; will cause build up at street ends -zoning not maximized by any kind of grid

  26. That roundabout will collapse in a few in-game years. Not only because of the (minuscule) size, but also because of the amount of nodes it has. I suggest you to make another and bigger connection by the west, connecting to those commercial and industrial areas and also to those bridges.

  27. A great start! The main thing that jumps out to me is the heavy industry immediately adjacent to housing in the Ivy District. That will cause your cims serious health problems and soon.

  28. I don't mean to discourage, but it is unfortunately not good. The roads don't make sense, polluting industry is essentially embedded in the residential area, all the zones are too close to the highway, and there's no room for expansion based on the current layout.

  29. Your streets look very pretty, and I really like how you have lots of different lot sizes (in real life, this is good for affordability and diversity of incomes in a community). As others have mentioned, you have a lot of culs-de-sac, which are not great from a design standpoint. I might connect those up with pedestrian paths or even a road. Also, as others have said, your polluting industry is too close to residential areas. Your commercial street to the northeast might not get a lot of activity… generally, commercial zones like being in high traffic areas.

  30. Get the residential areas away from the industrial ones (pollution), otherwise I guess it's fine

  31. The roadway network looks like a traffic nightmare waiting to happen. If you keep branching paths without creating connections for alternate routes you will overload your network no matter how many lanes you add. This is why having even a loose grid is good, it tends to distribute traffic evenly instead of funneling.

  32. Gonna be a traffic nightmare after a few milestones, check Biffa or City Planner Plays for great advice

  33. Connectivity for one. Cims at your furthest residential have to take very long routes to get to work in commercial and industry areas not necessarily a grid but there should at least be a road running from the roundabout connecting the residential to the roundabout. That intersection where the residential meets the main road is not gonna survive as the city grows because everyone has to use it at once.

  34. Well that depends, do you like living in an area surrounded by industrial pollution? If so, then I'm sure they'll be happy... However these folks will likely get sick and start dying from contaminated ground water.

  35. You will soon learn why, but that highway connection will have problems. Also, try and have a dedicated highway connection for your industrial area. There's 2 ways I deal with a highway to road connection.

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