codykuhlwind



























  1. Those walls don't need to be attached to the floor. That might make it easier for you. Unless you plan on 3D printing

  2. Im currently studying game art and something I read in Game Art by Paul Jones- show your full process. Ie: Block out, wire frame, uv maps, # of tris, high res model, low res. Pretty much answer all the questions a recruiter might have.

  3. Currently at CG Spectrum as well for foundations and I came from pretty much nothing, just 2 months of tinkering around in blender. It's really not a joke when they said 40 hours or 20 hours dedicated to study time (if you're a newbie like me at least). The mentors I have/had are great (Alex, Brighton, and Simon). They provided valuable feedback and great to hear perspective from different parts of the industry.

  4. A cylinder with a hole cut in it and subdivided, treasure chest, remote with a button/antenna on it, penguin, iceberg w/translucency channel, engineering bay with a few different components in the scene, a human. There was a lot of texturing/uv mapping involved too. I would recommend starting simple to get use the tools and good topology practices in whichever software you use

  5. The way I'm being taught is create a low and high poly model, delete uvs from the high and create a layout for the low, export the low model into substance painter, bake the high mesh onto the low, then texture. Export texture maps depending on whether it's suppose to be in unreal engine, maya, etc. This is for game art so I model with animation in mind

  6. Are you baking your mesh maps?

  7. I am. Thinking I could use some more edge loops on the low res model on the pommel. They're all softened and it's only 256 verts

  8. I'm pretty new with the blender so you may want to take this with a grain of salt. I've been making my shapes by adding a mesh, cutting it in half, adding a mirror modifer (allow clipping) and subdivision surface modifier, grabing/scaling the vertices/faces/edges along the x, y, or z axis in x ray mode, adding loop cuts when needed. I wait until the very end to apply the modifiers. Sometimes it helps to hide the subdivision modifer depending on what I want to do

  9. Have you considered crowd funding? I'm no expert at it but I've heard starting small campaigns before launching a large one will give you more success if people like what you produce. A good majority of the game should be completed before going live on the campaign either way. Again, not an expert. Best of luck to you

  10. Thank you! I use Roll20 if I'm using a VTT but I might have to adjust the number of frames + DPI or switch to foundry if I want to make more animated maps. I finished this at 12am with work at 6am so I didn't properly test it out yet.

  11. It's really cool. I want to use it but tell me is that a hot spring ?

  12. Hey, thank you! I plan on using it as a place to revive the dead. I usually make maps 1st then write encounters. I wasn't sure exactly what I was making at first to be honest then this came to life. It is quite humid in there

  13. I haven't played through a lot of dmsguild one shots but The Lich Queen's Begotten by M.T Black is great. Depending on what your party does, you might want to split it into 2 sessions. I would connect your party's backstory to the githzerai and know who Janarra (I think I spelled it right) so they're more inclined to take part in the adventure. I started them off looking for her after hearing a familiar sounding gith (Janarra) was looking for them at the inn. They just missed her- adventure started.

  14. I would give them a very brief background to connect them to the goal of a quest. Example: You are part of the military and sent on a mission to retrieve a powerful artifact that fell into the wrong hands

  15. Jump on a collision with the lore of your car insurance coverage and then get the mead from your car and get a feel like it is a good thing for you and I know that I am almost weeks away and you will be available on the outside of Avernus

  16. The most useful things on my screen are prices from the PHB, how high someone should roll for an easy/medium/hard task, what conditions do, how far someone should travel before feeling exhausted, and how high a hit dice is from easy to deadly creatures.

  17. He swears he has a fiancé, but she's never home when the adventurers come over

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