SketchPanic


























  1. Out of the two options I prefer First to 3 than Tug of War. Tug of War can go way past the point it's no longer interesting if both parties are trading wins back and forth.

  2. If I'm understanding you correctly, I like the idea of having a set amount of rolls for a conversation, say for this example 5 rolls, and then have 5 sets of opposed rolls, where the higher for each the better, but it ends with adding all 5 rolls and highest winning, maybe adding a bonus to the final number. I can see a lot of tension being built up over the course of that setup, until a winner is decided.

  3. This is the best thread I've ever read on this subreddit. Thanks, OP, and thanks to everyone who shared their experiences and favorites!

  4. Happy to bring people together and discuss something that they love about TTRPGs. I'm just glad to see so many people commenting.

  5. Shield Shatter. Your shield breaks but stops all damage from one attack. Very useful and a cool narrative effect.

  6. "Shieldy NOOOOOOOO! That was my best friend, you bastard! YOU'LL PAY!!!" charges enemy

  7. This sounds very interesting, it sounds like something I'd love to try too.

  8. Make sure you do good research into blacksmithing and its history, there's a lot there, especially in the old world.

  9. The first part I had planned as one of many events, but I didn't know about the marriage bit. That's cool and I'll have to include that.

  10. Yeah, that might be good, but otherwise, yeah, very stylish. Is there a library of character portraits or would that be left blank for people to draw their own?

  11. The template file will be blank, so anyone can place whatever they want in, either with art software or sketching in the blank white space.

  12. Possibly a hot take, but I think the d20 itself causes a lot of the issues here. (Recently Matt Colville has taken to calling it the "miss your turn die".) Having flat probablity across a range of 20 when static modifiers are always significantly less than that range makes for heavily luck-based gameplay. Banes and Boons (Lancer, Shadow of the Demon Lord) can mitigate this a little while keeping the randomness of rolling dice, and I've heard of people swapping d20 out for 3d8 with some surrounding tweaks. But at the end of the day, I don't really think the d20 is a good die for making characters feel reliablly capable, especially in a game that hands out "null" on low rolls.

  13. I understand your feeling, and can agree to an extent, but would you feel the same way if that base value was lowered, say to the 6 or 8 that I previously mentioned?

  14. Lowering the base value to a 6 or 8 while keeping the d20 is mathematically the same as giving a baseline +4 or +2 to everyone. It can also start leading to the other extreme of stacking enough effective bonuses that failure is nearly impossible.

  15. See, but I'm okay with stacking enough bonuses that failure becomes nearly impossible, because typically only melee based classes can reach that kind of extreme, and even that would be over time, not right away. That works from a gameplay and narrative standpoint, given that said melee based class character is improving to reach that point. It also satisfies my previous notion that combat should have more hits than failures "realistically", especially when involving melee.

  16. Two main options I've used with intelligence, perception or similar skills:

  17. I really like Option 1, as it makes sense mechanically and narratively for an Intelligence based character.

  18. To this conversation, and something you all can help me with at the same time, HP as it is within current D&D doesn't convey any real feeling of urgency or danger as you start to get to the lower end of your health pool. I like the concept of light/serious wounds, and have been kicking that around as something that can just be inflicted, not necessarily tied to HP, but I can definitly see how tying it to certain % of remaining HP can work.

  19. Never said that it was, I was merely using it as an example, given it is a system that heavily relies on HP for most of its mechanics and gameplay.

  20. I prefer rule light and narrative focussed systems (ptba style), but can have fun with crunchy systems. I prefer the Narrative focussed light systems because of the speed of things like fights and the freedom they grant. Also i have a group that has story focussed players, so no powergamer or the likes, so we can tell fluid storys, withoud taking an hour for a fight with grids and stuff, but still have fast paced action with stakes, exspecially when we not play often.

  21. Yeah, rules-lite do feel very "jump in and play" and easy for new players to understand, while still enjoying themselves. Even players more used to traditional systems can have fun with it.

  22. From experience (with Pathfinder, 3.5, and 5e, not so much with other systems I've played), I've noticed that people don't enjoy how much time it consumes. To make matters worse, you wait a while for your turn to come up, roll your dice, miss, then have to wait EVEN LONGER before your turn comes up again, hoping you won't miss back-to-back. You end up feeling like you're wasting your time.

  23. Having a thousand pieces to set out and then pick up

  24. I meant in the game! IN THE GAME! runs into a corner and cries, fully gripped by terror

  25. Everything about this post, and a lot of your replies to comments tell me you in particular would have a lot more success at making a game that is geared towards being survival horror, with an extreme emphasis on gritty survival.

  26. I honestly think that's more of the route I'm headed. Something that is more Survival Horror than outright Horror. Less about scaring the players themselves and more about creating very real stakes and tension, hopefully still with some sense of unease and dread from facing off against the unknown or even known. I'll have to look into Twilight 2K and Forbidden lands to see how each are run.

  27. I... just can't bring myself to do it. Ever. Why are we this way?

  28. This is gorgeous! Please tell me you plan on doing more of these Dragon Age Tarot style images!

  29. bows Thank you, thank you. My MemeFu ain't half bad. 😌

  30. Wait since when was your bump position highlighted?

  31. One of Blight's add-ons. Using it for now, to become more familiar with how his ability functions, and general area to aim for.

  32. They could just be trying to get a “Drop x pallets during chase” challenge and might not be thinking about the set up ¯\_(ツ)_/¯

  33. Maybe. The way they kept looking down after the drops felt like when a kid realizes they messed up. 🤣

  34. Yes and no. I don't target a Survivor, but whenever I see a Meg, I know I'm in for a bad time. 99.9% of the time they will be tbagging at every opportunity, seeking me out just to attempt flashlight stuns (not saves), or bodyblocking hooks. If they make it to the exit gate, they ALWAYS wait and are tbagging.

  35. That my friend is genius!!!!

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