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An Overview of Upcoming Changes

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Tool-assisted Pantheon Mod Farming

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  1. This. Fk the loot goblin system and definitely don't want to see GGG "optimizing" a shitty system

  2. How was it made shit? It’s now being used for its intended use case instead of only for meta crafts and trading? Isn’t that an improvement? It’s now actually being used how it was designed to be used.

  3. You point is somewhat correct (and yes exalts are more used to slam) but this change make divine being less used for it's intended use case (only used in some high end gears).

  4. Path of lies. They said they were discussing and testing loot 2.0, then bam, nerfs loot and didn't tell us. I expect the same for the next league.

  5. Path of bad at math. They also said divine and exalted should have same value and hence the change. But boy, were they bad at math.

  6. GGG will be like Problem: player feels archnemesis doesn't add difficulty. Solution: Buff archnemesis to be more difficult.

  7. nah, just historic chest bonus will be removed too

  8. In the post where we announced that changed, we actually called out that it doesn't make up for it. It's not meant to, it's just a little something.

  9. I don't understand the reasoning why change color of sockets were removed tho. We got multiple white full socket drops from mobs and it would make leveling/gearing in the early phase much more easy. (most end game gears use vorici/white sockets anyway)

  10. that shouldnt be possible. are you sure you didnt kill two mobs at once? the modifiers explicitly state that they convert ALL drops to X.

  11. See minions for a recent example. One (1) minion build was a bit to good and went above 5% player usage. Time to nuke the entire archetype.

  12. The most played minion build (i.e skele mage with the ignore resist Armor) was Overpowered especially in the current meta since they bypass arch nem defences. But yes, the collateral damage on other minion builds was a disappointment.

  13. Inquisitor bypasses those same Archnemesis defenses on crit...

  14. Great, how do I stop mobs like Droughtbringer from converting all my loot to flasks?

  15. Doubt they even look at specifically what drops. Likely would just look at how many times the game rolls for a currency drop. Would give a better average since a mirror would massively inflate even a 1000 map sample set.

  16. I was afraid of this. If they based it simple just on what drops then it will be magnified a whole lot by the armourer scraps and whetstone as the Necromancer AN mobs spawns quite a lot as compared to the valuable AN mods

  17. I'm still playing doing well on currency (as a MF culler) but their Silence for the past 3 days is killing it for me (Yes, patch was yesterday but that was a patch promised last week). They address the powerful AN mods to some extent but not enough IMO but at least it's a step in the right direction. But their Silence on the whole MF & God-molested mobs interaction and their stubbornness to admit that Maybe they were wrong or didn't think things through made me worry for the future of the game Plus their crappy communication with the player base.

  18. I'm just curious, how much currency do you make as a mf culler and how's the drop per molestered monster when mf culling?

  19. There are times when it would drop 0 divines (esp on low tier non-alch maps) but rare. Highest I've seen is ~30 divine explosion. Biggest loot from a single mob was 2x apothecary drop which we split 1:1. Made roughly 350 divines so far counting the apothecary card (mostly waching series/movies while waiting for people who need MF culler)

  20. I can't play much during weekdays (like maybe 1-2hrs per day) but when i think about making a build to farm more currency/enjoy with, I couldn't think of any build/strategy that would top off my current currency farming strat.

  21. that's fair enough, i wasn't negative about the tft farming strat(you do you), more like interested if it was ANY fun to you rather than a normal build and actually playing the game, but maybe amassing currency is the goal and nothing else, then again, fair enough.

  22. No negativity taken. It was a genuine question and yes I get your point. Just amassing currency without actually playing is somewhat boring to some context. I was about to quit and currently don't feel like playing any other game at the moment (i was caught up in the hype before the launch and after i playedwith the changes, i lost all motivation to even play another game ). I sold all my gears and made a MF character and found something to do during my free time i.e collecting currencies.

  23. I just wanna say my bit. I honestly think for an executive that is heavily removed from most of the processes of releasing a patch, Chris has done pretty well despite everything.

  24. Agreed with most of what you said. game is still playable for most part, and the loot change for casuals is not as drastic as the top juicers (altho much less than other leagues).

  25. We were a bunch of 9 friends starting in delirium league, went down to 5 friends in sentinel, now I'm the only one left and I played 2 hrs in the past 4 days

  26. Agreed that the 50+ divines thing is oversell/overused. But in general, I was having a hard time sustaining alch/scour etc early white - yellow - low tier red map (using same pattern i used in all other leagues)... altho that number changed after I found 2 back to back God-molested 4+ divines drops once I started t16.

  27. As is stated before league launch during the manifesto, i ask you guys again as weekend is coming up

  28. I don't know who he was and i don't support him. I don't say what he's doing is right but banned from what was said or done on another platform (after his sponsorship with them ended waaay back) and has no affiliation or ties with them currently (except playing/streaming their game), i feel like this is heading in the wrong direction.

  29. You say you dont know him, yet you know a lot about him ( that his sponsorship ended way back )

  30. Poe.ninja shows only limited players and high level players only, so actual diversity may differ. And if it does differ, it shows other skills are struggling to get to the top for them to show in poe.ninja.

  31. We mention this at the bottom of the post

  32. The whole less click and drops in stacks was a great improvement, plus the increased loot on rares was a big welcome but overshadowed by all the nerfs to the other mobs.

  33. OK. I definitely hate this. Clogging all the loot on a mechanic everyone hate i.e archnemesis and to add to that, you need to get lucky on the mods.

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