ElSilverWind


























  1. It is a Supporter that goes neutral in card advantage (itself and the energy you discard in exchange for the 2 cards you pick) in a game with cards such as Professor's Research, which is potentially a +6 in card advantage.

  2. I think it is more of a joke about Micaiah calling Ike the, "Father of Sothe's children".

  3. Riot really dislikes Sona for some reason, they even made her a rework and called her Seraphine

  4. Sona is literally mute and Sera inspires allies by singing, let's bffr.

  5. "Seraphine literally has Hearing Hypersensitivity and Sona inspires her allies by playing music, lets bffr."

  6. And then they tried brute-forcing her into being a midlaner but people played her as a Support anyways because her kit is very obviously better in a Support role . . .

  7. Are there any decks that actually play the Wargreymon Ace? I see some Machinedramon lists run MetalGreymon Ace as a 1 of, which isn't great but it is still more than I've ever seen Wargreymon get be used.

  8. I'm gonna hold off judgement until the entire set is out, mostly because how I feel about Ogrepon is entirely dependent on whether it is getting an exclusive Ace Spec Tool like Genesect had.

  9. I'd probably wait until I see Pecharunt ex, hope that it has something that can chain into the Loyal Three, and then make my judgement.

  10. I think Pecharunt is confirmed to be in a later set. But just looking at the Loyal 3, it HAS to have an ability that accelerates Dark energy. It just makes too much sense.

  11. We'll find out the full set possibility on Friday.

  12. "Why do you always attack directly with your weakest monsters first?"

  13. Setting aside all the other good points discussed so far.

  14. My Therapist: Cunty Akihiko isn't real. Cunty Akihiko can't hurt you.

  15. I like the concept of Setting up with Rimbombee then sneakily playing Iron Leaves to get a cheeky 4 prize turn.

  16. Meganium ex with an ability that turns all energies attached to your opponent's Pokemon into Basic Fire Energy Copium!!

  17. Unless they ban Charizard or candy, there is 0 counter play they can be printed without the words "if in play kill all Charizard instantly"

  18. I mean, they could just print some actually good Grass cards.

  19. Pidgeot definitely. You want to be saving your DTEs to get Meowscarada powered up, so using them on Arceus feels bad. Also Arceus can't even put energy onto Meowscarada. In the case that you aren't using Arceus as an attacker, Pidgeot is still better because it has free retreat cost, so it (usually) can't get Boss-trapped in the active.

  20. A significant part of the issue is that the Training option cards are really good consistency boosters that you want in almost every deck. Those alone usually bump the price of a deck by 20-40$. Once we get the new starter decks and have a lot more supply of the training cards, it should die down a bit.

  21. Control is the general category for the kind of deck that aims to win through by denying your opponent the ability to take prize cards until they deck out. Control/Disruption/Stall/Mill are different aspects to this type of deck that are used to win. You generally need to include a combination of them in order to sufficiently keep control of the game for long enough that the opponent won't eventually be able to simply power through.

  22. Jirachi realistically only blocks Sableye. In theory, any deck would like to use both, but because deck space starts to get tight, most people will generally opt to use just Manaphy, because the main threat it protects you from (Radiant Greninja);can be achieved much faster. A turn 2 Greninja against an unprotected bench can be game-winning against any stage 2 deck.

  23. Here is my list. It is far from Competitive, but it is about as optimized as it'll get. Pidgeot ex searches out pieces to either build up Venusaur or Iono/Boss to disrupt the opponent. Gardenia's Vigor isn't a good card, but is still probably our best option for getting Grass energy into play. Earthen Vessel into Gardenia's Vigor and a manual attachment can fully charge a Venusaur in one turn. Sneasler, Jungle, and Maximum Belt can push the damage to respectable numbers up to effectively 250 damage (300 if the opponent doesn't cure the poison immediately). One niche to take advantage of is that Poison damage doesn't trigger Heavy Baton Pass, so Future Decks won't be able to save their energies.

  24. Here are my changes from my own Torterra deck! I try to fall behind in prizes while setting up to enable Reversal Energy, then compensate by taking out multi-prize Pokemon with single prizers.

  25. im guessing with max belt it can kill most exs, just not the ones more than 300hp.

  26. Just gotta use the new Keiran supporter which lets you deal 30 more to ex and v Pokemon. It synergizes with the deck's gameplan anyways.

  27. Eh, potential 100 * 2 damage for [G] seems fine when you're Thwacking out your (admittedly otherwise useless) stadiums

  28. Why the need for Cobalion? 30 Damage plus 90 from Ogrepon's 3 energies to attack plus 60 from the 2 energies Charizard needs to attack X2 from weakness is 360.

  29. Y looks better alongside the rest of the Kanto Mega Evolutions and feels more like, "what if Charizard could evolve again". It feels like Charizard, just MORE.

  30. It sounds like you're a fellow Grass player! What you are describing (tanky healing Pokemon and status conditions) is a large part of Grass' identity in the TCG.

  31. Something to keep in mind is that our next set is gonna be combined with Japan's Mask of Change, and we've barely seen any of the Fighting cards from that set. So depending on the reveals, this deck may end up looking completely different.

  32. A cheese strategy generally only works if the opponent doesn't know what your deck does and fails to play against it optimally.  And it stops working as soon as the opponent has played against it enough to understand what they actually need to do counter your strategy.

  33. this deck loses to literally everything else doesn't it

  34. Let's be honest. Unless this deck has Lost City teched in to specifically deal with Radiant Zard, the Zard player should generally still be able to win if they know what they're doing and play around their win condition.

  35. I just 1 hit radiant zard while he’s on their bench with my beedrill right?

  36. If you've got Lost City to make sure the Radiant Zard stays gone, 100% yes. Otherwise most Charizard lists run enough Super Rods to shuffle it back and search it back out.

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