1. Success in organic chemistry is dependent on understanding the why. You can pass Gen Chem through memorization, but you will not be able to memorize enough for a good grade in organic. Yes, it’s important to know that a certain functional group is a good leaving group in a substitution reaction, but why? Yes, this nucleophile is a better nucleophile than that one, but why? Organic chemistry reactivity, kinetics, and mechanisms are largely driven by electron density. Where are the electrons and where would they prefer to be? If you can understand that, organic chemistry isn’t hard, but if you ignore the fundamentals, you’ll have a hard time.

  2. I would very much agree but add in equilibria and kinetics. If you can focus on why things react the way they do, and how far/fast they react you'll be sorted.

  3. Use the raiding bombardment stance to steal pops from enemy planets. Use them as slaves on your own worlds.

  4. It's because of the way early bonuses snowball in Stellaris. Getting your economy and industry up and running faster will benefit you for the entire campaign.

  5. How do you build orbital rings? Is it part of overlord dlc?

  6. I would be pretty confident this is what's happening. The only movies from the 60s/70s that get shown nowadays are the good ones. If iMDB had been around back then, all the shitty movies would have been ranked and the average score for those decades would be lower.

  7. If you’re playing isolationist (without Inward perfection) use trade deals to engage in proxy wars and support whoever you think is liable to lose. You can give them a big boost by giving them your resources for next to nothing, which allows them to bleed the stronger party longer and prevent cheap victories. Also makes them like you, so they’re more likely to leave you in your isolations Also, you can sometimes do nasty stuff with closing your borders to one party in a war you aren’t in so they can’t attack through you while you let the party you want to win to get in some free kidney shots at your border. Esp. effective if done while the enemy has fleets in your territory so you force their ships to go into hyperspace when you close the border, causing them to lose control of those fleets for a year or two while they head back to their space. If times well, that can be crippling.

  8. Interesting points and I guess you're right, if isolationism was meta it'd ruin a lot of other change mechanics.

  9. I mean yeah but I feel like the rest of the galaxy is cheating

  10. You'll always be fighting on two or more fronts as the swarm. I usually try to block off one enemy with a starbase loaded up with defence platforms.

  11. Just put it on easy setting and follow the tutorial. Choose one of the premade empires.

  12. I always have fun playing as MorningLightMountain, the highly intelligent, highly xenophobic hive mind taken from one of Peter Hamilton's novels.

  13. I've noticed that AI seems more aggressive and builds bigger fleets now. I've been attacked by fleets of 12k at 2230 which is really tough to defend against. I had a 5k starbase and 7k fleet but got pumped anyway.

  14. I switched to audiobooks about five years ago, love it. The performance of the narrator adds another dimension.

  15. I started choosing audiobooks by narrator, I have a few favorites where I don't even care that much about the book itself (those are the ones that I listen to while doing mundane things).

  16. If you take the thrifty civic and set up for trade value, you can take mercantile as first tradition. This lets you take consumer benefits policy which takes care of consumer goods. Fill your capital with commercial zones and then have a foundry world and a research world. When you finish the mercantile tree you can switch to supremacy and you should have resources and fleet capacity to build a decent size navy.

  17. i always wonder, how many times have these guys been around this track? do they just learn the track by heart from sheer practice?

  18. They don't get to practice the tracks at all, they're hundreds of miles long

  19. I always play ironman because having the safety net of a save game ruins the fun for me. There are still plenty of minor mods that are compatible...

  20. early war sounds like a good idea, I think I'm just playing the resource game too long is the issue. My custom empire is xenophobic which makes it difficult to make friends, especially given I use the Livestock slavery setting lol.

  21. If you choose a couple of good choke points and build starbases with guns and max defense platforms, you can keep noisy neighbors out until mid game.

  22. I want to thank everyone for their suggestions I’m in a game now and doing significantly better! Swallowed up two empires and made them into livestock!!! >:3

  23. I have no idea what you’re supposed to do or not do here

  24. The main thing here is the batsman is not supposed to let the ball hit the wooden wickets behind him. The satisfying thing is the bowler was outrageously good at disguising what the ball was going to do after it bounced. You can see all the batsmen looking confused as fuck.

  25. In my recent game I only had 1 spot where pirates kept spawning so I place one Battleship there with a fresh captain and he fought so many pirates off in the 70 years he was stationed in that one system god bless that man

  26. I bet he had some stories to tell down the pub when he retired

  27. Yeah. Dead kids is definitely not worse than alive kids. But somehow it feels worse.

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